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Sunday, 16 October 2022 |  Digital Health News  | Staff Reporter


Triumf Health and Diginova Health Solutions form partnership to bring game-based mental health solutions to schools across the region


Triumf Health and Diginova Health Solutions form partnership to bring game-based mental health solutions to schools across the region

(Dubai, UAE) - Dubai-based Diginova Health Solutions is expanding its offerings with a supportive solution for children’s mental health by partnering with Triumf Health. The partnership aims to provide children with psychological support and coping techniques in a fun and engaging way.
Having good mental health allows children to be more creative and innovative and develop better social skills. Triumf Health solution engages children aged 7 to 14 in well-defined programs that encourage them to lead an active role in improving their mental health. The solution provides a personalized approach to improving health outcomes and empowering children by delivering behavioural therapeutics through a mobile game. Triumf Health has created a science-based solution that has been gamified to ease the mental burdens that are created from traumas as well as chronic illnesses. In response to the COVID-19 pandemic, the platform has been expanded to cater to children without pre-existing health issues to prevent and prepare them for a better mental well being and quality of life.

This solution combines psychosocial research, validated psychological techniques and data analytics to assess, monitor as well as support the mental health of children and induce the creation of healthy habits during gameplay. Unlike most other commercially available digital health solutions, digital intervention is based on the Self-Determination Theory of motivation and behaviour change. Through a game environment, research-based content is delivered to educate, monitor and support children in a personalised manner.

With this new partnership, Diginova and Triumf Health hope to make a positive impact on the mental health of children all over the world. Dr. Sarper Tanli – CEO of Diginova Health Solutions, said: “We are targeting schools to have access to this game-based mental health solution for their enrolled students aged 7 to 14. This is an important step forward in the education sector, and it is sure to have a positive ripple effect for many years to come.”






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